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Alexey Migulev
Alexey Migulev
Level Designer
Belgrade, Serbia

Summary

Senior / Lead Multiplayer Level Designer with shipped experience across mobile PvP shooters, vehicle combat and arena-based multiplayer maps. Specialized in map flow, combat readability, route structure, capture-point layouts, spawn logic, blockout iteration, playtest-driven balancing and full-cycle map ownership from concept to final polish.

Skills

3D ModelingGame DesignDrawingLevel DesignUnityUnreal Engine3ds MaxBlockoutPlaytestingGreyboxMetricsLive OpsMultiplayer Level DesignPvP Map FlowCombat SpacesSightlinesSpawn LogicCapture PointsTeam DeathmatchVehicle CombatMap Balancing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity